Throw soft balloons; hit = sit until next round (or helper role). Builds throwing/avoiding safely.
K: Gentle throws, no elimination, buddy grip, visual cues, 8-10 min (STEP: Seated throwing for mobility, large balloons for visual, hand signals for hearing, simple throws for cognitive, soft balloons for sensory, short rounds for fatigue, inclusive pairs)
1st: Add helper roles, 10-12 min (STEP: Adaptive grips, verbal/visual cues, buddy support)
2nd: Team dodge, 12-14 min (STEP: Seated options, color-coded balloons)
3rd: Strategy dodging, 14-16 min (STEP: Modified throws, team roles)
4th: Competitive rounds, 16-18 min (STEP: Adjustable space, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)