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K-5Cross-Curricular10-15 min

Dice Tag

" Builds chasing with choice. TEKS Alignment: K.1A (locomotor), K.2C (follow directions) Character Focus: Fairness and fun — accepting God's random blessings. Cross-Curricular: Math (probability) 📺 Watch: Dice Tag PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die for visual, hand signals

Equipment
Giant die Time: 10-15 min Roll die for locomotor style or who is "it
Character Focus
Fairness and fun — accepting God's random blessings. Cross-Curricular: Math (probability) 📺 Watch: Dice Tag PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die for visual, hand signals for h

TEKS Alignment

  • TEKS Alignment: K.1A (locomotor), K.2C (follow directions) Character Focus: Fairness and fun — accepting God's random blessings. Cross-Curricular: Math (probability)
Cross-Curricular: Math (probability) 📺 Watch: Dice Tag PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die f

5E Lesson Plan

engage
Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo die roll). 🔍 Explore: Hands-on discovery - Students try rolling/tag, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, charac
explore
Hands-on discovery - Students try rolling/tag, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on fairness/fun. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular
explain
Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on fairness/fun. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math probability). ✅ Evaluate: Assess learning - Check understanding of skills, char
elaborate
Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math probability). ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe chasing).
evaluate
Assess learning - Check understanding of skills, character development, TEKS mastery (observe chasing).

Grade Modifications

K
Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die for visual, hand signals for hearing, simple choices for cognitive, soft tags for sensory, short rounds for fatigue, inclusive pairs) 1st: Add locomotor styles, 10-12 mi
1st
Add locomotor styles, 10-12 min (STEP: Adaptive movements, verbal/visual cues, buddy support) 2nd: Group dice, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Strategy choices, 14-16 min (STEP: Modified tag, team roles) 4th: Competitive
2nd
Group dice, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Strategy choices, 14-16 min (STEP: Modified tag, team roles) 4th: Competitive rolls, 16-18 min (STEP: Adjustable intensity, time extensions) 5th: Advanced variants, 18-20 min (
3rd
Strategy choices, 14-16 min (STEP: Modified tag, team roles) 4th: Competitive rolls, 16-18 min (STEP: Adjustable intensity, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 En
4th
Competitive rolls, 16-18 min (STEP: Adjustable intensity, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept,
5th
Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo die roll). 🔍 Explore: Hands-on discovery
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Dice Tag

K-5
🔥🔥🔥🔥 Equipment: Giant die Time: 10-15 min
Roll die for locomotor style or who is "it." Builds chasing with choice.
TEKS Alignment: K.1A (locomotor), K.2C (follow directions)
Character Focus: Fairness and fun — accepting God's random blessings.
Cross-Curricular: Math (probability)
📺 Watch: Dice Tag PE Demo

Comprehensive Modifications/Adaptations for ALL Grades:

K: Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die for visual, hand signals for hearing, simple choices for cognitive, soft tags for sensory, short rounds for fatigue, inclusive pairs)
1st: Add locomotor styles, 10-12 min (STEP: Adaptive movements, verbal/visual cues, buddy support)
2nd: Group dice, 12-14 min (STEP: Seated options, color-coded for visual)
3rd: Strategy choices, 14-16 min (STEP: Modified tag, team roles)
4th: Competitive rolls, 16-18 min (STEP: Adjustable intensity, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)

5E Lesson Plan Structure:

  • 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo die roll).
  • 🔍 Explore: Hands-on discovery - Students try rolling/tag, explore rules through guided practice.
  • 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on fairness/fun.
  • 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math probability).
  • ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe chasing).