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K-5Adapted/Inclusive10-15 min

Hagoo

Builds eye contact, self-control. TEKS Alignment: K.2C (follow directions), K.1B (non-locomotor standing) Character Focus: Self-control and joy — controlling laughter with God's help. Cross-Curricular: Language Arts (expression) 📺 Watch: Hagoo PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Short approaches, seated, visual cues, 8-10 min (STEP: Wheelchair approache

Equipment
None Time: 10-15 min Approach while saying "Hagoo" without laughing
Character Focus
Self-control and joy — controlling laughter with God's help. Cross-Curricular: Language Arts (expression) 📺 Watch: Hagoo PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Short approaches, seated, visual cues, 8-10 min (STEP: Wheelchair approaches, large expressions fo

TEKS Alignment

  • TEKS Alignment: K.2C (follow directions), K.1B (non-locomotor standing) Character Focus: Self-control and joy — controlling laughter with God's help. Cross-Curricular
Cross-Curricular: Language Arts (expression) 📺 Watch: Hagoo PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Short approaches, seated, visual cues, 8-10 min (STEP: Wheelchair approaches,

5E Lesson Plan

engage
Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo "Hagoo" approach). 🔍 Explore: Hands-on discovery - Students try approaches/laughter control, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules,
explore
Hands-on discovery - Students try approaches/laughter control, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on self-control/joy. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership role
explain
Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on self-control/joy. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (language expression). ✅ Evaluate: Assess learning - Check understanding of skill
elaborate
Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (language expression). ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe self-control).
evaluate
Assess learning - Check understanding of skills, character development, TEKS mastery (observe self-control).

Grade Modifications

K
Short approaches, seated, visual cues, 8-10 min (STEP: Wheelchair approaches, large expressions for visual, hand signals for hearing, simple approach for cognitive, fun sounds for sensory, short turns for fatigue, inclusive pairs) 1st: Add laughter r
1st
Add laughter rules, 10-12 min (STEP: Adaptive expressions, verbal/visual cues, buddy support) 2nd: Group hagoo, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Competitive rounds, 14-16 min (STEP: Modified approaches, team roles) 4th: T
2nd
Group hagoo, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Competitive rounds, 14-16 min (STEP: Modified approaches, team roles) 4th: Themed hagoo, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 m
3rd
Competitive rounds, 14-16 min (STEP: Modified approaches, team roles) 4th: Themed hagoo, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥
4th
Themed hagoo, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show
5th
Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo "Hagoo" approach). 🔍 Explore: Hands-on d
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Hagoo

K-5
🔥🔥🔥🔥 Equipment: None Time: 10-15 min
Approach while saying "Hagoo" without laughing. Builds eye contact, self-control.
TEKS Alignment: K.2C (follow directions), K.1B (non-locomotor standing)
Character Focus: Self-control and joy — controlling laughter with God's help.
Cross-Curricular: Language Arts (expression)
📺 Watch: Hagoo PE Demo

Comprehensive Modifications/Adaptations for ALL Grades:

K: Short approaches, seated, visual cues, 8-10 min (STEP: Wheelchair approaches, large expressions for visual, hand signals for hearing, simple approach for cognitive, fun sounds for sensory, short turns for fatigue, inclusive pairs)
1st: Add laughter rules, 10-12 min (STEP: Adaptive expressions, verbal/visual cues, buddy support)
2nd: Group hagoo, 12-14 min (STEP: Seated options, color-coded for visual)
3rd: Competitive rounds, 14-16 min (STEP: Modified approaches, team roles)
4th: Themed hagoo, 16-18 min (STEP: Adjustable distance, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)

5E Lesson Plan Structure:

  • 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo "Hagoo" approach).
  • 🔍 Explore: Hands-on discovery - Students try approaches/laughter control, explore rules through guided practice.
  • 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on self-control/joy.
  • 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (language expression).
  • ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe self-control).