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K-5Adapted/Inclusive8-12 min

Mushroom / Dome

Builds group timing. TEKS Alignment: K.2A (cooperation), K.1B (non-locomotor lifting) Character Focus: Trust and timing — working together in God's perfect plan. Cross-Curricular: Science (air pressure) 📺 Watch: Parachute Mushroom PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wheelchair edges, larg

Equipment
Parachute Time: 8-12 min Lift parachute high, duck under, and hold
Character Focus
Trust and timing — working together in God's perfect plan. Cross-Curricular: Science (air pressure) 📺 Watch: Parachute Mushroom PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wheelchair edges, large s

TEKS Alignment

  • TEKS Alignment: K.2A (cooperation), K.1B (non-locomotor lifting) Character Focus: Trust and timing — working together in God's perfect plan. Cross-Curricular: Science
Cross-Curricular: Science (air pressure) 📺 Watch: Parachute Mushroom PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wh

5E Lesson Plan

engage
Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo dome lift). 🔍 Explore: Hands-on discovery - Students try lifting/ducking, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, c
explore
Hands-on discovery - Students try lifting/ducking, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on trust/timing. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricu
explain
Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on trust/timing. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (science air pressure). ✅ Evaluate: Assess learning - Check understanding of skills,
elaborate
Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (science air pressure). ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe timing and trust).
evaluate
Assess learning - Check understanding of skills, character development, TEKS mastery (observe timing and trust).

Grade Modifications

K
Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wheelchair edges, large sheet for visual, hand signals for hearing, simple one-step for cognitive, soft sheet for sensory, short holds for fatigue, inclusive pairs) 1st: Add duck under
1st
Add duck under, 8-10 min (STEP: Adaptive grips, verbal/visual cues, buddy support) 2nd: Add timing calls, 10-12 min (STEP: Seated options, color-coded for visual) 3rd: Group timing challenges, 12-14 min (STEP: Modified lifts, team roles) 4th: Competi
2nd
Add timing calls, 10-12 min (STEP: Seated options, color-coded for visual) 3rd: Group timing challenges, 12-14 min (STEP: Modified lifts, team roles) 4th: Competitive domes, 14-16 min (STEP: Adjustable height, time extensions) 5th: Advanced variants,
3rd
Group timing challenges, 12-14 min (STEP: Modified lifts, team roles) 4th: Competitive domes, 14-16 min (STEP: Adjustable height, time extensions) 5th: Advanced variants, 16-18 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure
4th
Competitive domes, 14-16 min (STEP: Adjustable height, time extensions) 5th: Advanced variants, 16-18 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, sh
5th
Advanced variants, 16-18 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo dome lift). 🔍 Explore: Hands-on discover
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Mushroom / Dome

K-5
🔥🔥🔥🔥 Equipment: Parachute Time: 8-12 min
Lift parachute high, duck under, and hold. Builds group timing.
TEKS Alignment: K.2A (cooperation), K.1B (non-locomotor lifting)
Character Focus: Trust and timing — working together in God's perfect plan.
Cross-Curricular: Science (air pressure)
📺 Watch: Parachute Mushroom PE Demo

Comprehensive Modifications/Adaptations for ALL Grades:

K: Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wheelchair edges, large sheet for visual, hand signals for hearing, simple one-step for cognitive, soft sheet for sensory, short holds for fatigue, inclusive pairs)
1st: Add duck under, 8-10 min (STEP: Adaptive grips, verbal/visual cues, buddy support)
2nd: Add timing calls, 10-12 min (STEP: Seated options, color-coded for visual)
3rd: Group timing challenges, 12-14 min (STEP: Modified lifts, team roles)
4th: Competitive domes, 14-16 min (STEP: Adjustable height, time extensions)
5th: Advanced variants, 16-18 min (STEP: Inclusive teams, sensory adaptations)

5E Lesson Plan Structure:

  • 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo dome lift).
  • 🔍 Explore: Hands-on discovery - Students try lifting/ducking, explore rules through guided practice.
  • 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on trust/timing.
  • 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (science air pressure).
  • ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe timing and trust).