K-4Movement Skills15 - 25 min Old Cone Road (Hula Hoop That Cone!)
Cones are scattered across the gym. Students roll their hula hoops toward the cones. If a hoop lands over (lassos) a cone, that student collects the cone and takes it back to their team’s home base. Play continues until all cones are gone. The team (or individual) with the most cones at the end is the winner. Great practice for underhand rolling accuracy, aiming, and fair play!
Equipment
1 hula hoop per student (or shared 1 per 2–3 students), 20–40 cones scattered in the middle of the gym (or playing area)
Character Focus
Patience & Fairness
“Let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up.” – Galatians 6:9
We keep trying, play fairly, and celebrate others’ success too.
5E Lesson Plan
engage
🔥 Engage (2–3 min) Gather students. Hold up a hula hoop and a cone. Say: “Today the gym is full of wild cones that need to be rounded up! Your only tool is this hula hoop. You’ll roll it like a lasso. If your hoop lands right over a cone, you get to collect that cone and bring it home. The game ends when every cone is collected. The team with the most cones wins. Ready to become hoop cowboys and cowgirls?” Quick demo: roll a hoop so it lands over a cone, pick up the cone, and return.
explore
🔍 Explore (10–15 min) Scatter 20–40 cones randomly in the center of the gym (or a large marked area). Divide class into 4–6 teams. Each team has a home base (cone, poly spot, or wall space) on the perimeter. Give each student a hula hoop (or share 1 per 2–3 students and take turns). On the signal, students roll their hoops toward any cone. If the hoop lands completely over a cone (lasso), the student picks up that cone and takes it to their team’s home base. Misses: retrieve the hoop and try again (or pass to a teammate). Continue until all cones are collected. Count cones per team to determine the winner. Optional: play multiple rounds or set a time limit and see who has the most when time expires.
explain
📖 Explain (2–3 min) Freeze the class. Ask: What made a successful roll? (speed, aim, release point, how hard you push the hoop) How did you keep the game safe and fair? Why is it important to only take a cone when the hoop truly lands over it? Reinforce: “We aim carefully, play honestly, and cheer for our teammates.”
elaborate
🚀 Elaborate (3–5 min) Challenge options (choose 1–2): Farther starting lines for older students. Must roll with the non-dominant hand. Silent round – no talking, only hand signals. Team relay style: one roller at a time, then tag the next teammate. Point values: taller cones or colored cones are worth more.
evaluate
✅ Evaluate Observe: Are students using proper underhand rolling form? Are they only collecting cones when the hoop lands over them? Are they returning safely and sharing equipment fairly? Quick verbal check or thumbs-up: “Who improved their aim during the game?”
Grade Modifications
K
K–1 Fewer cones and closer starting distance. Allow students to walk the hoop toward the cone if rolling is too hard. Teacher or helper helps retrieve hoops. Focus on “roll and try” rather than competition.
1st
K–1 Fewer cones and closer starting distance. Allow students to walk the hoop toward the cone if rolling is too hard. Teacher or helper helps retrieve hoops. Focus on “roll and try” rather than competition.
2nd
2nd Standard rules with moderate distance. Teams of 4–5 sharing hoops works well.
3rd
3rd–4th Longer rolling distance. Must use underhand roll only (no throwing). Add a time challenge or “most accurate team” bonus. Student leaders can reset cones between rounds.
4th
3rd–4th Longer rolling distance. Must use underhand roll only (no throwing). Add a time challenge or “most accurate team” bonus. Student leaders can reset cones between rounds.