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K-5Cross-Curricular10-15 min

Oscar's Garbage Can

Builds throwing into target. TEKS Alignment: K.1C (manipulative throwing), K.2A (cooperation) Character Focus: Accuracy and joy — celebrating hits with God's encouragement. Cross-Curricular: Math (scoring) 📺 Watch: Oscar's Garbage Can PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Close target, seated throws, visual cues, 8-10 min (STEP: Wheelchair throws, large c

Equipment
Cones or basket Time: 10-15 min Throw into target
Character Focus
Accuracy and joy — celebrating hits with God's encouragement. Cross-Curricular: Math (scoring) 📺 Watch: Oscar's Garbage Can PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Close target, seated throws, visual cues, 8-10 min (STEP: Wheelchair throws, large can for visu

TEKS Alignment

  • TEKS Alignment: K.1C (manipulative throwing), K.2A (cooperation) Character Focus: Accuracy and joy — celebrating hits with God's encouragement. Cross-Curricular: Math
Cross-Curricular: Math (scoring) 📺 Watch: Oscar's Garbage Can PE Demo 🖨️ Print Game Comprehensive Modifications/Adaptations for ALL Grades: K: Close target, seated throws, visual cues, 8-10 min (STEP: Wheelchair throws

5E Lesson Plan

engage
Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo throw into can). 🔍 Explore: Hands-on discovery - Students try throws, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, chara
explore
Hands-on discovery - Students try throws, explore rules through guided practice. 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on accuracy/joy. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular conne
explain
Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on accuracy/joy. 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math scoring). ✅ Evaluate: Assess learning - Check understanding of skills, characte
elaborate
Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math scoring). ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe throwing).
evaluate
Assess learning - Check understanding of skills, character development, TEKS mastery (observe throwing).

Grade Modifications

K
Close target, seated throws, visual cues, 8-10 min (STEP: Wheelchair throws, large can for visual, hand signals for hearing, simple toss for cognitive, soft items for sensory, short turns for fatigue, inclusive pairs) 1st: Add points, 10-12 min (STEP
1st
Add points, 10-12 min (STEP: Adaptive grips, verbal/visual cues, buddy support) 2nd: Team throws, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Strategy throws, 14-16 min (STEP: Modified throws, team roles) 4th: Competitive, 16-18 min
2nd
Team throws, 12-14 min (STEP: Seated options, color-coded for visual) 3rd: Strategy throws, 14-16 min (STEP: Modified throws, team roles) 4th: Competitive, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 min (STEP
3rd
Strategy throws, 14-16 min (STEP: Modified throws, team roles) 4th: Competitive, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage:
4th
Competitive, 16-18 min (STEP: Adjustable distance, time extensions) 5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show e
5th
Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations) 5E Lesson Plan Structure: 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo throw into can). 🔍 Explore: Hands-on dis
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Oscar's Garbage Can

K-5
🔥🔥🔥🔥 Equipment: Cones or basket Time: 10-15 min
Throw into target. Builds throwing into target.
TEKS Alignment: K.1C (manipulative throwing), K.2A (cooperation)
Character Focus: Accuracy and joy — celebrating hits with God's encouragement.
Cross-Curricular: Math (scoring)
📺 Watch: Oscar's Garbage Can PE Demo

Comprehensive Modifications/Adaptations for ALL Grades:

K: Close target, seated throws, visual cues, 8-10 min (STEP: Wheelchair throws, large can for visual, hand signals for hearing, simple toss for cognitive, soft items for sensory, short turns for fatigue, inclusive pairs)
1st: Add points, 10-12 min (STEP: Adaptive grips, verbal/visual cues, buddy support)
2nd: Team throws, 12-14 min (STEP: Seated options, color-coded for visual)
3rd: Strategy throws, 14-16 min (STEP: Modified throws, team roles)
4th: Competitive, 16-18 min (STEP: Adjustable distance, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)

5E Lesson Plan Structure:

  • 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo throw into can).
  • 🔍 Explore: Hands-on discovery - Students try throws, explore rules through guided practice.
  • 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on accuracy/joy.
  • 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (math scoring).
  • ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe throwing).