K-4Movement SkillsTime: 18–25 min Sanford Pin Down (Square Version)
Players choose any open square in the gym as their home base and place their pin inside it. The goal is to knock over other players’ pins with soft balls while protecting your own. You may leave your square to get a ball, but you do so at your own risk — if your pin gets knocked down while you’re gone, you’re out.
When a pin is knocked down, everyone yells “PIN DOWN!” That player takes their pin to the side of the gym they started on and joins the waiting line.
The next person in line takes the pin, chooses any open square, sets it up, and jumps into the game. Non-stop action, throwing accuracy, decision-making, and constant movement!
Players must stay in their square while throwing.
5E Lesson Plan
engage
🔥 Engage (2–3 min) Gather students. Hold up a pin and point to the gym squares. Say: “Today every open square in the gym is a possible home base. You’ll pick a square, set your pin in it, and protect it. Soft balls will be flying — your job is to knock down other pins while keeping yours standing. You can leave your square to go get a ball… but that’s at your own risk! If your pin goes down, everyone yells ‘PIN DOWN!’ You take your pin back to your starting side of the gym, join the line, and the next person comes in. Ready?” Quick demo of setting a pin in a square and knocking one over.
explore
🔍 Explore (12–15 min) Split the class in half: boys start on one side of the gym, girls on the other. (They may choose any open square anywhere in the gym, but when their pin is knocked down they must return to their original side to wait in line.) Give pins to about half the students. Those students each choose an open square, place their pin inside it, and become the first group of defenders. Remaining students form two lines (one on the boys’ starting side, one on the girls’ starting side). Scatter soft foam balls around the gym. On the signal, players try to knock over other pins. They may leave their square to retrieve a ball, but their pin is then unprotected. When a pin is knocked down, the whole class (or the waiting lines) yells “PIN DOWN!” The player whose pin fell picks up their pin, returns to their starting side of the gym, and goes to the back of the line. The first person in that line takes the pin, chooses any open square, sets the pin up, and immediately joins the game. Continue for the full time or until energy is high.
explain
📖 Explain (2–3 min) Freeze the class. Ask: When is it smart to leave your pin and when is it better to stay and protect it? Why do we yell “PIN DOWN!” and why must you return to your starting side? What should you never do after your pin is knocked down? (revenge throws) Reinforce: “We protect our pin, we play with self-control, and we never throw for revenge.”
elaborate
🚀 Elaborate (3–5 min) Challenge options (choose 1–2): Only underhand throws or rolls allowed. Players must stay in their square while throwing (harder defense). Younger grades: teacher or helper helps hand the pin to the next person in line. Add a “safe zone” rule — once you leave your square you must return within 10 seconds or your pin is automatically considered down. Silent version for older grades (no yelling except “PIN DOWN”).
evaluate
✅ Evaluate Observe: Are students only choosing open squares and setting pins correctly? Are they returning to their correct starting side when knocked out? Are they showing self-control (no revenge throws)? Are younger students remembering to take the pin to the next person in line? Quick verbal check or thumbs-up: “Who made a smart decision about when to leave their pin?”
Grade Modifications
K
K–1 Fewer pins and closer spacing. Teacher or helper stands near the waiting lines and helps hand the pin to the next student. Strong emphasis on “take your pin with you” and no revenge throws. More frequent reminders to return to the correct side.
1st
K–1 Fewer pins and closer spacing. Teacher or helper stands near the waiting lines and helps hand the pin to the next student. Strong emphasis on “take your pin with you” and no revenge throws. More frequent reminders to return to the correct side.
2nd
2nd–3rd Standard rules with the boys/girls side split. Practice the “PIN DOWN” yell and pin hand-off a couple of times before starting.
3rd
2nd–3rd Standard rules with the boys/girls side split. Practice the “PIN DOWN” yell and pin hand-off a couple of times before starting.
4th
4th Full rules with freedom to roam any square. Add strategy talk: when to leave your pin vs. when to guard it. Possible team scoring (boys vs. girls rounds) if desired.