Roll die for locomotor style or who is "it." Builds chasing with choice.
K: Simple rolls, seated tag, visual cues, 8-10 min (STEP: Wheelchair tag, large die for visual, hand signals for hearing, simple choices for cognitive, soft tags for sensory, short rounds for fatigue, inclusive pairs)
1st: Add locomotor styles, 10-12 min (STEP: Adaptive movements, verbal/visual cues, buddy support)
2nd: Group dice, 12-14 min (STEP: Seated options, color-coded for visual)
3rd: Strategy choices, 14-16 min (STEP: Modified tag, team roles)
4th: Competitive rolls, 16-18 min (STEP: Adjustable intensity, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)