Quick decision-making to choose corners; "it" guesses to tag. Builds quick movement.
K: Slow choices, seated corners, visual cues, 8-10 min (STEP: Wheelchair corners, large for visual, hand signals for hearing, simple choices for cognitive, soft calls for sensory, short rounds for fatigue, inclusive pairs)
1st: Add movements, 10-12 min (STEP: Adaptive choices, verbal/visual cues, buddy support)
2nd: Themed corners, 12-14 min (STEP: Seated options, color-coded for visual)
3rd: Strategy guesses, 14-16 min (STEP: Modified movement, team roles)
4th: Competitive, 16-18 min (STEP: Adjustable space, time extensions)
5th: Advanced variants, 18-20 min (STEP: Inclusive teams, sensory adaptations)