K-5Adapted/Inclusive8-12 min

Mushroom / Dome

Mushroom / Dome

K-5
🔥🔥🔥🔥 Equipment: Parachute Time: 8-12 min
Lift parachute high, duck under, and hold. Builds group timing.
TEKS Alignment: K.2A (cooperation), K.1B (non-locomotor lifting)
Character Focus: Trust and timing — working together in God's perfect plan.
Cross-Curricular: Science (air pressure)
📺 Watch: Parachute Mushroom PE Demo

Comprehensive Modifications/Adaptations for ALL Grades:

K: Small sheet, seated lift, buddy grip, visual cues, 6-8 min (STEP: Wheelchair edges, large sheet for visual, hand signals for hearing, simple one-step for cognitive, soft sheet for sensory, short holds for fatigue, inclusive pairs)
1st: Add duck under, 8-10 min (STEP: Adaptive grips, verbal/visual cues, buddy support)
2nd: Add timing calls, 10-12 min (STEP: Seated options, color-coded for visual)
3rd: Group timing challenges, 12-14 min (STEP: Modified lifts, team roles)
4th: Competitive domes, 14-16 min (STEP: Adjustable height, time extensions)
5th: Advanced variants, 16-18 min (STEP: Inclusive teams, sensory adaptations)

5E Lesson Plan Structure:

  • 🔥 Engage: Hook activity - Quick warm-up demonstration of game concept, show excitement for the activity (demo dome lift).
  • 🔍 Explore: Hands-on discovery - Students try lifting/ducking, explore rules through guided practice.
  • 📖 Explain: Teach concepts - Demonstrate proper form, explain rules, TEKS connections, character focus on trust/timing.
  • 🚀 Elaborate: Apply/extend - Full game play with variations, leadership roles, cross-curricular connections (science air pressure).
  • ✅ Evaluate: Assess learning - Check understanding of skills, character development, TEKS mastery (observe timing and trust).